GTA V – Peds Component and Props variations (Clothes)

GTA V – Peds Component and Props variations (Clothes)

DRAWABLE VARIATIONS
Component ID – Name
0 – Head
1 – Beard
2 – Hair
3 – Torso
4 – Legs
5 – Hands
6 – Foot
7 – None?
8 – Accessories like parachute, scuba tank
9 – Accessories like bags, mask, scuba mask
10- Decals and mask
11 – Auxiliary parts for torso
0 – Head
1 – Beard
2 – Hair
3 – Torso
4 – Legs
5 – Hands
6 – Foot
8 – Accessories like parachute, scuba tank
9 – Accessories like bags, mask, scuba mask
10- Decals and mask
11 – Auxiliary parts for torso
Useful methods:
GET_PED_DRAWABLE_VARIATION(Ped ped, int componentId)
GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS(Ped ped, int componentId)
GET_PED_TEXTURE_VARIATION(Ped ped, int componentId)
GET_NUMBER_OF_PED_TEXTURE_VARIATIONS(Ped ped, int componentId, int drawableId)
SET_PED_COMPONENT_VARIATION(Ped ped, int componentId, int drawableId, int textureId, int paletteId)
SET_PED_RANDOM_COMPONENT_VARIATION(Ped ped, BOOL p1)
SET_PED_DEFAULT_COMPONENT_VARIATION(Ped ped)
PROPS VARIATIONS
Prop ID – Name
0 – Helmets, hats, earphones, masks

1 – Glasses

2 – Ear accessories

Useful methods
GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS(Ped ped, int propId)
GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS(Ped ped, int propId, int drawableId)
SET_PED_RANDOM_PROPS(Ped ped)
_IS_PED_PROP_VALID(Ped ped, int componentId, int drawableId, int TextureId)
GET_PED_PROP_INDEX(Ped ped, int componentId)
SET_PED_PROP_INDEX(Ped ped, int componentId, int drawableId, int TextureId, BOOL attach)
KNOCK_OFF_PED_PROP(int propIndex, BOOL p1, BOOL p2, BOOL p3, BOOL p4)
CLEAR_PED_PROP(Ped ped, int propId)
CLEAR_ALL_PED_PROPS(Ped ped)
GET_PED_PROP_TEXTURE_INDEX(Ped ped, int componentId)
SET_PED_HELMET_PROP_INDEX(Ped ped, int propIndex)
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