GTA 5 Menyoo PC [Single-player trainer mod]

GTA 5 Online Menyoo MOD MENU SHOWCASE .999A GTA V PC MOD MENU (Patch 1.30)

Menyoo PC Single-player this trainer/mod menurequires the latest GTA V patch and the latest version of Alexander Blade’s ScripthookV plugin.

Press F8 while in-game to open.
If you select the controller as your input option via the settings, you may use the controller (Binds being RB+Left) to use the menu. Otherwise, use the arrow keys or the num keys.

Backspace – Back
Enter – Select
UpArrow – Up
DownArrow – Down
LeftArrow – Left
RightArrow – Right

Controller input:
B/Circle – Back
A/X – Select
DPAD Up – Up
DPAD Down – Down
DPAD Left – Left
DPAD Right – Right

Here’s a tutorial by @abstractmode for ‘Object Spooner’:
Object Spooner tutorial

Download link: Menyoo PC [Single-player trainer mod]


GTA 5 Online: Menyoo PC MOD MENU SHOWCASE .999A “GTA V PC MOD MENU” (Patch 1.30)



|Added to Spooner ped task sequences:
|All types of Spooner entities can have task sequences now.
|Tasks now have a KeepTaskRunningOvertime toggle; this keeps the tasks running even after their allocated time in the sequence has ended and can allow the mixing of some tasks.
|Added option to start/stop the task sequences of multiple entities at the same time.
|Increased animation loading time-outs in Spooner file loading to aid low end PCs.
|Added ‘self’ as an option in the target selection menus in some Spooner ped tasks.
|Added movement style saving in Spooner files.
|Added health modifier to Spooner entity properties.
|Added the option to attach multiple entities to a single entity at the same time.
|Copying an attached Spooner entity attaches the copy at the same position as well now.
|Copying a Spooner ped copies its task sequence properly now; previously, the original’s task data was shared with the copy.
|Added a search bar to the Spooner ped spawning menu.
|Added shortcut key to the pause menu for teleporting to waypoint (apparently this doesn’t work in story mode).
|Slowed down SupermanAuto.
|Bugfix-The FightEnemies task didn’t work so well.
|Bugfix-The Wardrobe had component texture issues sometimes. The user had to back out of the component’s menu to see the changes made.
|Bugfix-Syncing the in-game clock with the system time made the clouds become spastic.
|The ClearWorld item in Spooner XML files now uses a decimal value instead of a true/false; the value determines the radius to be cleared (with the center at the reference coord).

|Low2 update vehicles work in SP now.
|Added weapon handling style saving in Spooner files.
|Added weapon animations to the movement group menu.
|Updated vehicle models, vehicle previews, prop models, weapons, weapon attachments, car mods, dlc apparel stats, Benny’s Bespoke wheels, etc. for patch 1.33 or whatever.
|Bugfix-The search bar in the ped spawning menu showed props instead of peds hahaha.
|Bugfix-Task DriveFollowEntity didn’t work properly.
|Added toggle in Spooner settings to enable/disable teleporting to reference when loading files.

|Added new interior teleport locations.
|Added many new tattoos and badges for the mp freemode character models.
|Added Spooner teleportation markers. Markers save to files.
|Added options to change certain otherwise unnoticeable attributes of Outfit/Vehicle/Spooner files. IPLs, however, still have to be edited manually in Spooner files.
|Added option to save the Spooner Mode camera’s targeted position as the map reference in save files.
|Added weapon menu to Spooner ped ops. However, ‘Give your current weapon’ is still available.
|Bugfix-Soul switch gun didn’t work when the player was driving a vehicle.
|Bugfix-The MotherTone didn’t load from outfit files.

|Bugfix-The Pitch scroller in the AchievePushForce task’s settings was a bit broken.
|Bugfix-The scroller for Spooner file attribute WeatherToSet didn’t work properly.
|Added a scroller for changing the direction to face after teleporting from a Spooner Marker.
|When spawning certain objects, if they are not loaded, suggested locations are displayed where they may be loaded/valid.
|Added height scroller in PlayerOps.
|Vehicles can now use Spooner Markers (check toggle in the marker properties menu).
|Added input in entity opacity menu.

|Bugfix-SpoonerFile>Attributes>WeatherToSet was stuck on ‘None’.
|Improved Spooner Marker vehicle teleportation.
|Added a TextureVariation scroller in Spooner entity properties (only for objects/props).
|Improved VehicleIncreasedMass.
|CloneEnemies are persistent now; attackers are still the same.
|Added options in MenyooCustoms for changing vehicle engine sounds.

|Added BuildAYacht to TeleportOps>Yachts.
|Added Fleeca Bank Job Heist increased payout toggle in the tunies.
|Added BypassVehicleSellTimer togge in the tunies.
|SaveWorld/SaveRange now saves scenario animations of peds that are not in the database too.
|Added button in outfit file menu to apply both the ped model and the other mass of features.
|Bugfix-SpoonerFile>Attributes>WeatherToChange was (still) stuck at ‘None’.
|Bugfix-VehicleOptions>RappelFromHeli didn’t always done. This is still kind of weird.

|Added BuildAYacht to TeleportOps>Yachts.
|SaveWorld/SaveRange now saves scenario animations of peds that are not in the database too.
|Added button in outfit file menu to apply both the ped model and the other mass of features.
|Bugfix-SpoonerFile>Attributes>WeatherToChange was (still) stuck at ‘None’.
|NEWBUG-VehicleOptions>RappelFromHeli crashes now. I cba to fix it.

|Added model previews to the Spooner (only available when SpoonerMode is enabled).
|Added some Criminals DLC prop models that weren’t in the prop list before.
|Removed the little walk after Spooner marker teleportation.
|Cars now spawn clean (no dirt).
|VehicleOptions>RappelFromHelicopter has been filtered to work only with the maverick and police maverick to prevent crashes.

|Added 24 more yacht locations in the yacht building menu (kinda).
|Added a ‘Seat’ parameter to the WarpIntoVehicle and EnterVehicle tasks.
|Prop models are now read from a mutable text file (PropList.txt).

|Improved SuprKar mode braking.
|Bugfix-The Lago Zancudo position index 2 yacht was broken.
|KaboomGun>Money now uses the global cash drop settings.

|Bugfix- 2 3rds of the yacht radars were missing.
|Bugfix-Copying a Spooner Marker twice in a row crashed Mayo.
|Flattened waves around Mayo yachts.
|Added WeatherOptions>OceanWaveStrength.
|Added the long awaited suited corpse and Jack Howitzer ped models.
|The prop list is now sorted alphabetically at run-time.
|Added a separate sub menu for bone selection in the Spooner attachment menu.
|Added the following tasks for all types of Spooner Entities:

|Added Spooner tasks:
|OpacityLevel now saves in outfit files.
|Added a CanRagdoll toggle in the Spooner ped options menu.
|The prop list file has been filtered and cleaned up (the known pure invalids |have been removed) by @abstractmode.
|Improved the water lowering technique used around Mayo yachts.

|Added Spooner tasks:
|The Spooner ped CanRagdoll toggle now also toggles collisional ragdoll.
|Outfit logo decals now load from the ApplyClothing option instead of the ApplyModel option.
|Added a lot of T-shit logo decals for the mp freemode character models (thanks to sjaak123abc).

|Added hair overlay decals.
|Spooner (entity) task duration settings can now be set to the nearest 0.5 second.
|Added a delay/interval setting to the TriggerFX Spooner task.
|Spooner files can now be edited to play audio files (just one).
|WeaponOptions>GiveAllWeapons no longer changes the attachments on the weapons that the player already has.
|Bugfix-Turning off AnimalRiding didn’t unmount the player ped if it was riding an animal.
|Bugfix-Copying a prop or a vehicle did not copy its Spooner tasks.
|Bugfix-Applying an outfit with the same model didn’t remove the logo decals.

|Added ped (facial) moods – these save in Spooner files and Outfit files.
|Clearing previous decal overlays upon loading outfit files has been made optional.
|Bugfix-Task>EnterVehicle was too fast.

|Spooner Mode can now be opened using shortcuts. The default key is F9 and gamepad buttons are RB+Right. These can be changed in the config file.
|Added an opacity editing option in the MultipleEntities menu in the Spooner.
|Bugfix-Once mobile radio was enabled, it had to be kept on to listen to the radio even when in a vehicle.
|Bugfix-Pausing the clock and switching characters would sometimes cause the game to crash/
|Bugfix-Nightvision produced weird sound effects while enabled.

|Added a ModelIsAFavourite checkbox for vehicles like there is for props in the Spooner entity properties menu.
|Added a ‘Current vehicle model’ checkbox in the vehicle favourites menu to allow easy addition and removal of the player’s current vehicle’s model from the favourites file.
|Certain necessary cheeky bugfixes.

|Redesigned Menyoo Custom’s door menu to allow removal of individual doors.
|Added option to assign custom display names to Favourite vehicles.
|Bugfix-Spooner tasks that had entity target arguments didn’t always work with the player ped set as the target.
|Bugfix-The Spooner task duration input box was a bit broken with long decimals appearing when opening it.

Updated for the Finance & Felony update.
Added Player Auto-Clean.
Added Weapon Loadouts.
Added a less complex SurfaceEase SpoonerMode mode (enabled by default) that allows entity movement similar to that of the SpoonerMode preview entities.
Added 3 new DLC ped models’ info.
Added 14 new DLC vehicle models’ info.
Added drum magazine options for 8 existing weapons.
Added new prop models’ info.
Added new logo decals for the mp freemode characters including a Securoserv logo, team logos, and prize logos.
Added a MoneySwap gold smoke TriggerFX module.
Added new office and warehouse teleport locations.
Added Note attribute to Spooner files.

Bugfix-Face tattoos were missing.
Bugfix-The office interiors were labelled wrong.
Added more FinanceAndFelontlyDLC prop models’ info.
Added 3 new TriggerFX modules.
Added Misc>DecreaseWeaponPickups.
MenyooCustom’s door menu now allows open/close in the same menu without the need of changing the action setting.
Improved the wardrobe front view camera.
Added StartTaskSequencesOnLoad attribute to outfit and vehicle files.
Added a weapon favourites feature that allows seemless addition of add-on weapons into the IndividualWeapons menus.

|HasGravity now saves to Spooner and Vehicle files.
|Added more options to Misc>GravityLevel and moved it to WeatherOptions.
|Added ped model favourites.
|Bugfix->Removing a weapon from the favourites would blank out the weapon label in the IndividualWeapons menu.

Improved vehicle jump.
Improved FreeCam.
Added a None option to the Spooner ped weapon menu.
Added a IsFrozenInPlace toggle for Spooner entities for ease with door props.
Looped TriggerFX and ShortHeightFlag now applies to copied entities.
Improved Spooner Mode sensitivities.
Spawning a marker using the shortcut key in Spooner Mode now opens the marker’s property menu.
Added option to hide Spooner marker names.
Added option to copy entities along with their attachments in Spooner entity properties menu.
Added a full animation list with search (thanks to Transmet:
Bugfix-Moving right/left in Spooner Mode was messed up.
Bugfix-Setting PED accessories back to -1 in the Wardrobe was only possible via ClearAllAccessories.
Bugfix-Head overlays were not completely removed (255) once applied.
Bugfix-The OFF radio station was missing in the radio menu.
Bugfix-Funny vehicles PooMobile and Wheelchair got a little messed up in one of the previous updates.
Bugfix-TeleportOps>Interiors>MovieTheatre didn’t always work.
Bugfix-The favourite ped models list was a little glitchy.

|Ped and vehicle hashes are now stored in an XML file. Vehicle hashes are also read from memory (for future updates).
|The FreeCam help box has been replaced with an alternative 6 second help box.
|Added option to freeze radio stations.
|Added CunningStunts DLC vehicles, props, (a lot of) tattoos, etc.
|The X and Z keys on the keyboard can now be used to adjust the height of the SpoonerMode camera and move objects vertically.
|Bugfix->Copying a Spooner Entity would add 2 instances of the copied entity to the database.

Bugfix-CopyEntity didn’t copy prop texture variation.
Spooner bugfixes.

Bugfix-MakeAllWheelsInvisible broke.
Bugfix-The radio wheel popped up in FreeCam when Q was held.
Spooner’s ManageEntityDatabase menu now has a very basic type filter and type tag
.Added [prop] Spooner Task ‘ChangeTextureVariation’.
Added back Misc>HideHUD.
Note: To use add-on ped models, append to the PedList.xml file.

Bugfix-The StoryScenarioMale/Female menus contained the ScenarioMale/Female ped models.
Bugfix-Spooner attachment rotation values are now fixed between -180 and +180 degrees. I thought I fixed this a few updates back but whadaya know…
The teleport gun option has been greatly improved and now only works using the Heavy pistol.
Bugfix-Resetting toggles would freeze the radio to station 0.

Added Misc>HudOptions>ComponentColours (Note: Changing component colours also changes the HudColours present in Menyoo).
Bugfix-Pressing the HUDColour option in the RGB paints menu would bring up an input box instead of applying the selected HUDColour. This problem did not exist in the Settings>MenuColours menus.

Updated stability for the latest patch.
Added new Bikers DLC vehicles and previews, peds, weapons, weapon attachments, TriggerFX.
Removed Elongation, Walk/Run Speed, & Swim Speed for now.

v0.9998741b (Still ‘v0.999874b’ in game):
Added back Elongation, Walk/Run Speed, & Swim Speed.
Added Halloween weather and a few new timecycle modifiers.
Added new Bikers DLC props to Spooner.
Added new Bikers DLC tattoo/logo/hair ped overlays.

v0.9998742b (Still ‘v0.999874b’ in game):
Added a few Bikers DLC interior teleports.
Bugfix-Normal/Chrome rims weren’t where they are supposed to be for the BIKE wheel type (due to the Bikers Update).

Spooner bugfixes.
Added ‘Lock Status’ to MenyooCustoms>Doors. This saves to files.
Added camera shake options in Misc>GameCameraOptions.
Added support for add-on vehicle number plates.
Added a very simple stats editor for SP characters (PlayerOptions>BasicStats).
FreeCam help text only shows once per session now.
Bugfix-Toggling FreeCam off sometimes disabled/enabled the player ped’s collision.

Added the remaining bkr prop model names (thanks to @NotCrunchyTaco & @abstractmode).
Added a SetHealth Spooner Task for all entity types.
Animal riding attachment data is now read from an xml file.
Custom vehicle previews may be added by placing png files with correct vehicle model names as filenames in menyooStuff\Graphics\Vehicle Previews (256×128 is the recommended size).
Bugfix-Changing the rims on the Ratrod only changed the front wheels’ rims.
Bugfix-The PurpleOnWhite analogue speedometer theme resembled pink way too much.

Updated for the Import Export dlc.
Added DLC items such as vehicles, tattoos&badges, TriggerFx.
Added SetActiveWeapon SpoonerTask.
Added Misc>Enable/Disable In-game cellphone (for whatever reason you may need to).
Fixed a memory leak?
Bugfix-Entering the MiscOptions menu would sometimes disable the player’s collision (a FreeCam bug).
Bugfix-In MayoCustoms, ‘Side Skirts’ somehow became ‘Roof’.
Bugfix-Vehicle Weapons worked with both NUMPLUS and RSHIFT (bug).
Bugfix-Spooner companions went their separate ways if you went a little too far from them. The range to which you can extend your friendship has been increased.

Added Import Export DLC props.
Updated player elongation/moveSpeed/swimSpeed.
Bugfixes and minimal additions.

v0.9998748b (and v0.9998747b):
Bugfix-Vehicle GlueToGround stopped working after game patch b944.
Added reset weather option.

Updated vehicle emblem position data.
Improved the rainbow colour fading algorithm.
Added the ability to…crap, I forgot…
Updated vehicle emblem position data.
Improved the rainbow colour fading algorithm.
Added the ability to user Ruiner2000 missiles in single-player.
Pressing LS/NUMPLUS no longer clears bullets around your vehicle if a vehicle weapon is not enabled.
Bugfix-The yacht builders yacht blip was a boat instead of a yacht.
Bugfix-A recent version of Menyoo SP broke the ESC exit of an input box.

Bugfix-Stopping animations kicked the player out of his/her current vehicle.

Added unlimited RocketVoltic/Lectro boost (always on).

Fixed a minor navigation bug.
Bugfix-Add-on vehicles stopped showing in the previous update’s vehicle list.

Bugfix-BulletGun stopped working in the previous Menyoo update.
Spawning in a new vehicle now restores the old radio station.

Added a few more quick hud component colour options (the full list is still there).
Improved ordering of Spooner Task Names (when creating a new task).
Added folder support to Outfit/Vehicle/Loadout/Spooner file selection.

Bugfix-Outfit/Vehicle/Loadout menus interchanged their default opened folders.

Bugfix-Shoulder ride attachment coords were invalid after a recent update.
Bugfix-Having ghostRiderMode on and loading into the game allegedly crashed the game.
Bugfix-Outfit/Vehicle/Loadout/Spooner file menus detected files with names less than 4 characters wide as xml files.
Added a few interior teleports (and improved some old ones).
Added InteriorsToEnable and InteriorsToCap in Spooner files;
use <Int enable=”true/false” X=”#” Y=”#” Z=”#”> when creating nodes for the former and <Int cap = “true/false” X=”#” Y=”#” Z=”#”> when creating nodes for the latter.

Added 6 new peds and 7 new timecycle modifiers (thanks to sjaak327).
Added Imp/Exp vehicle warehouse and bunker teleports in ‘Company Warehouses’.
Improved interior loading from Spooner files.
Triggerbot doesn’t always shoot the head anymore.
Added option to disable unlimited native boost (for the rocket voltic).
Bugfix-Copying a vehicle did not copy its HP/Torque multiplier.
Bugfix-Copying a ped did not copy its (Weapon/)MovementGroup.

v0.9998761b (21 Feb 2017):
Improved teleport gun (longer distance and teleportation on vehicles).
Bugfix-Weapon Damage Multiplier did not work for melee weapons or fists.
Added floor/theme/lighting/numbering, etc. options to office garage, biker warehouse, biker business, and import/export vehicle warehouse/bunker teleports.
Loading a Spooner file will not load a constituent marker if a similar one is already present in the Marker database.
Added VehicleOptions>CargobobMagnet toggle.
‘Interior props’ can now be enabled via Spooner files using the following syntax:
<Interior enable =”true” X=”#” Y=”#” Z=”#”>
<InteriorProp name=”####” enable=”true” />

v0.9998762b (6 March 2017):
Removed some code to get the mod approved on

v0.9998763b (18 March 2017):
Updated vehicles list, emblem positions and previews for new patch.
Added new items to the prop/object list.
Bugfix-The ‘SetHealth’ Spooner Task set to 500 after loading a file.
Bugfix-Loading a Spooner xml file did not load the teleportation markers (after a recent update).
Bugfix-Loading multiple Spooner files (or multiple instances of the same one) would play their Audio files over each other.
Added SetRotation Spooner Task.

v0.9998764b (22 March 2017):
Added Spooner Task OscillateToEntity.

Added back ‘Max Speed’ to Menyoo Customs.

v0.9998766b (6 April 2017):
Updated for patch 1.0.1032.1.

v0.99987674b (5 May 2017):
Minor bug fixes.

v0.99987677b (15 June 2017):
Just a little update that allows use on the latest gta patch (and only on the latest gta patch). ScriptHookV not needed. This is only temporary. Bugs still present. Make sure you crank your car’s maxSpeed back up when you enter MenyooCustoms.

Updated vehicles, vehicle previews, peds, tattoos/badges, weapons, weapon components, etc. for GunRunning update.
Added gunrunning heist yacht teleport. Bunkers not added yet.

Added GunRunning bunker (and a bit of MOC) teleports.

Added support for older patches (without ScriptHookV).

Added Misc>HudOptions>Reveal Entire Minimap (credit to Unknown Modder).
Dependent on ScriptHookV again. ScriptHookV clone compatible with b1103 included in archive. Other asi mods can be used as well.
SpoonerMarkers do not work at the moment.

Added 32 tints for GunRunning weapons.
Fixed some faulty natives in clonehookv. e.g. markers work now.
UseDxHook is 0 by default now. Set to 1 for drawTexture to work*.
getGameVersion returns proper id for steam versions now.

Fixed spawning doors from Spooner Files (but dynamic objects may need a push to become properly dynamic now).
Added ‘Armour’ option to Spooner ped options.

Added mk2 weapon camo liveries.
Said liveries now save in Loadouts and are restored after respawn.
Added GunRunning props.
Bugfix-PauseClock was reset to 0:00 on startup.
Timecycle modifiers are now read from an xml file.
Added attachment and linking to SpoonerMarkers. Note: attachments only have yaw rotation synced with the base entity. Do not attempt to adjust the other 2 rotation offsets as they don’t work properly unless the entity is facing North. Marker-links save to files but may not load properly (so links may be lost upon loading a file but the teleports will still work as static or attached).

Added 32 tints for GunRunning weapons.
Fixed some faulty natives in clonehookv. e.g. markers work now.
UseDxHook is 0 by default now. Set to 1 for drawTexture to work*.
getGameVersion returns proper id for steam versions now.

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